Bestgfx
Information of news
  • Views: 91
  • Author: neithnim84
  • Date: 9-09-2009, 20:05
 (Votes #: 0)
9-09-2009, 20:05

Digital-tutors : Texturing Next-Gen Characters in Zbrush

Category: Tutorials

Orignal Download Provider --> Gfxcool.com
Digital-tutors : Texturing Next-Gen Characters in Zbrush

Learn a production workflow and time-saving methods for creating game-ready textured characters, texture painting techniques, and adding character enhancements for appeal. Contains over 4 hours of project-based training for artists learning the creative processes of texturing characters for next-generation games.

Popular highlights include:
• Setting up base materials in ZBrush
• Filling Subtools with Color
• Painting Illuminated Panels
• Painting with Symmetry
• Isolating Portions of Subtools
• Working with Polygroups
• Cavity Masks to Emphasize Detail
• Painting Wear into Armor
• Adding Color Variation
• Layering Color and Detail for Skin
• Blending Textural Detail with Alphas
• PolyPainting Techniques
• Photoshop Integration with ZApplink
• Cloning Photographic Detail
• Painting Scarring and Decay
• Converting PolyPaint Colors to Texture Maps
• Painting with Projection Master
• Using Cavity Maps as Texture Guides
• Editing Textures in Photoshop
• Assembling Textures in Photoshop
• Painting Specular Maps in ZBrush
Lesson Outline:

1. Project overview and workflow discussion 6:11
2. Using paint-overs to work out color schemes 6:34
3. Setting up materials in ZBrush 5:33
4. Applying base colors to subtools 9:56
5. Adding underlying color and texture to the flesh 12:30
6. Adding spot detail with alphas 14:10
7. Attaching the head and neck 13:01
8. Blending skin detail together 12:41
9. Finishing the skin 7:38
10. Painting the scarring on the arm and abs 12:03
11. Painting the leg base 8:02
12. Painting the raised armor panels 8:29
13. Using cavity masking to emphasize detail 6:22
14. Painting recessed areas 10:13
15. Painting the tubes 9:48
16. Painting the gun 13:22
17. Adding wear and tear to the armor pieces 9:47
18. Adding blast marks and damage to the armor 7:42
19. Painting illuminated panels into the armor 9:46
20. Using the ZProject brush to clone detail from photographs 7:15
21. Converting poly-paint colors to texture maps 7:35
22. Using Projection Master to paint detail 5:21
23. Using ZApplink to connect to Photoshop 11:27
24. Painting textures in Photoshop 9:13
25. Assembling and saving out textures in Photoshop 5:07
26. Rendering textures and normal maps in mental ray 5:29
27. Painting a specular map in ZBrush 13:11
28. Bonus Lesson: Using cavity maps as painting guides in Photoshop 5:28
Total Run Time: 4:13:54

Download:
http://rapidshare.com/files/277006326/Texturing_Next-Gen_Characters_in_ZBrush.part01.rar
http://rapidshare.com/files/277022157/Texturing_Next-Gen_Characters_in_ZBrush.part02.rar
http://rapidshare.com/files/277030794/Texturing_Next-Gen_Characters_in_ZBrush.part03.rar
http://rapidshare.com/files/277034436/Texturing_Next-Gen_Characters_in_ZBrush.part04.rar
http://rapidshare.com/files/277047537/Texturing_Next-Gen_Characters_in_ZBrush.part05.rar
http://rapidshare.com/files/277060352/Texturing_Next-Gen_Characters_in_ZBrush.part06.rar
http://rapidshare.com/files/277073116/Texturing_Next-Gen_Characters_in_ZBrush.part07.rar
http://rapidshare.com/files/277084287/Texturing_Next-Gen_Characters_in_ZBrush.part08.rar
http://rapidshare.com/files/277097223/Texturing_Next-Gen_Characters_in_ZBrush.part09.rar
http://rapidshare.com/files/277109052/Texturing_Next-Gen_Characters_in_ZBrush.part10.rar
http://rapidshare.com/files/277109235/Texturing_Next-Gen_Characters_in_ZBrush.part11.rar



HELP US MAINTAIN SERVER BY BUY PREMIUM ACCOUNT FILESONIC HERE


Share on Twitter  Share on Facebook  Google Shared  Delicious'da Share  Friendfeed Share  Digg'de Share  Reddit'de Share RSS Feeds Subscribe!

Dear visitor, you went to website as unregistered user.
We encourage you to Register or Login to website under your name.
Information
Members of Guests cannot leave comments.