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  • Views: 80
  • Author: neithnim84
  • Date: 9-09-2009, 20:00
 (Votes #: 0)
9-09-2009, 20:00

Digital-tutors : Pipeline Integration with Maya and ZBrush 3

Category: Tutorials

Orignal Download Provider --> Gfxcool.com
Digital-tutors : Pipeline Integration with Maya and ZBrush 3

Learn a production approach to integrating Maya and ZBrush 3 in a mixed pipeline environment. Contains 4 hours of innovative modeling, sculpting, and map generating techniques that are commonly used throughout Film and Games. Perfect for intermediate artists using Maya and ZBrush 3.

Popular highlights include:
• ZBrush Sculpting Workflow
• Maya and ZBrush Pipeline Overview
• Form Development in Maya
• Maintaining Mesh Integrity
• Sculpting Across Multiple Levels
• Incorporating 3D Layers for Variation
• Working with Subtools
• Extracting Geometry
• Low Poly Modeling in Maya
• Creating Clean Topology
• Geometry Preparation for ZBrush
• Importing Geometry into ZBrush
• Using Alphas and Strokes
• Using Custom Alphas
• Creating Displacement Maps in ZBrush
• Applying Displacement Maps in Maya
• Setting up Render-time Subdivisions
• Adjusting Displacement Settings
• Using Projection Master
• Using Lazy Mouse for Hair Detail
Lesson Outline:

1. Introduction and project overview 1:46
2. Setting up an image plane 3:29
3. Starting on the base mesh 7:12
4. Building the back leg 12:18
5. Building the front leg 10:36
6. Starting on the horse's head 7:48
7. Finishing the head 9:48
8. Finishing the mouth and tail 16:21
9. Starting the UV layout 9:31
10. Finishing up the UVs 8:58
11. Exporting the mesh for use in ZBrush 3:23
12. Importing geometry into ZBrush 3:47
13. Subdividing geometry 5:54
14. Sculpting broad muscle shapes, working with symmetry 10:30
15. Adding eyes as Subtools 6:27
16. Adding muscle definition, building up detail across levels 12:54
17. Finishing out level 3 sculpting 7:02
18. Sculpting at level 4 12:23
19. Working with alphas and strokes 11:52
20. Sculpting at level 5 13:19
21. Finishing out level 5, using custom alphas 9:36
22. Finishing the mane and tail at level 6 9:22
23. Adding fine detail with Projection Master 5:26
24. Extracting a blanket as a subtool 5:16
25. Using 3d Layers to create variation 8:53
26. Exporting geometry and displacement maps from ZBrush 4:39
27. Bringing the elements back together in Maya 9:58
28. Conclusion 1:29
29. Bonus: maintaining base mesh integrity between Maya and ZBrush 3:19
Total Run Time: 3:53:16

DOWNLOAD
http://rapidshare.com/files/276605459/Pipeline_Integration_with_Maya_and_ZBrush.part1.rar
http://rapidshare.com/files/276612689/Pipeline_Integration_with_Maya_and_ZBrush.part2.rar
http://rapidshare.com/files/276624925/Pipeline_Integration_with_Maya_and_ZBrush.part3.rar
http://rapidshare.com/files/276636016/Pipeline_Integration_with_Maya_and_ZBrush.part4.rar
http://rapidshare.com/files/276646908/Pipeline_Integration_with_Maya_and_ZBrush.part5.rar
http://rapidshare.com/files/276657410/Pipeline_Integration_with_Maya_and_ZBrush.part6.rar
http://rapidshare.com/files/276682512/Pipeline_Integration_with_Maya_and_ZBrush.part7.rar
http://rapidshare.com/files/276691957/Pipeline_Integration_with_Maya_and_ZBrush.part8.rar



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